Welcome, I'm Benjamin Shaun Thomas.
Thanks for visiting my portfolio.
I'm a unity developer with a passion for creating innovative cross-platform solutions. My expertise spans gameplay systems, multiplayer networking, and custom tooling, with a focus on maintainable, scalable, and secure C# solutions for Windows, MacOS, iOS, Android, and XR devices.
What I Do
I take ideas that do not yet exist, give them structure, make them performant, and transform them into tools that educate, entertain, and inspire audiences across industries. My journey into Unity development began with a deep passion for video games and interactive storytelling. As a child, I was captivated by manga and anime such as Sword Art Online and Yureka. Their vision of fully immersive digital worlds sparked something lasting in me, the dream of stepping into a virtual space and sharing experiences with people across the globe. I imagined a future where I could put on a headset in the UK and collaborate or play with someone in India, Tokyo, or Canada in real time. At the time, that vision felt futuristic. Today, it is reality. We now live in a world where immersive technology is increasingly accessible, with VR adoption continuing to grow across households in the UK and beyond. A new generation is entering a technological landscape that once existed only in imagination. Being able to contribute to that evolution is something I do not take lightly. Now, at 30 years old with nine years of development experience, my focus extends beyond simply building applications. I aim to create meaningful interactive experiences, whether through games, training simulations, or immersive entertainment that push boundaries and inspire others. Interactive technology is an incredibly powerful tool in the right hands. With the right team, a clear vision, and sustained dedication, I firmly believe there are very few limits to what can be achieved.
How I Work
I thrive in Agile environments where iteration, adaptability, and continuous improvement drive meaningful progress. When a project’s vision and objectives are clearly defined, I bring focus, structure, and momentum to executing it effectively. I value rapid feedback cycles, strong product direction, and collaborative teams that uphold high standards in source control, documentation, and communication. I perform best in environments where leadership is genuinely invested in the product and cultivates a culture of ownership, accountability, and shared ambition.
Timeline
Took My Missing Skin to EGX 2016 and PCGamer Weekender 2016
a Unity3D 4 person Team Project where i was lead gameplay and networking developer. 2.5D RPG Made in Unity3D for VR(HTC VIVE)
Graduation
First Class Degree in Computer Science(Games Programming) at Kingston University.
Started the Development of Minelife UK
Minecraft Java Edition Mod which turned Minecraft into the Sims.
Started the Development of World of Dreams VRO
a Unity3D 2 person Team Project, VR Game for Oculus Rift and HTC VIVE. Where you play as a person standed on an island and you need to look for supplies to survive in the wild solo or multiplayer.
Joined Future Visual
Took my skills from my degree and World of Dreams VRO and joined Future Visual as a Junior Developer.
Promoted to Mid Level Developer at Future Visual
Completed my Unity Certification and got to be head developer or mid developer on both projects and RND projects.
Left Future Visual after 6 years
Joined Engage VR
Joined Engage VR as a Mid Level Developer.
Left Engage VR after 1 year ready for a bigger challenge
Joined Play PlanetX
Joined Play PlanetX as a Senior Developer.
Ready for a bigger challenge
Been at Play PlanetX for 3 years and ready for a new ambitious challenge.
Tech I Use
Projects
10+
Experienced in indie studios, startups, and AA studio environments, thriving in fast-paced, agile workflows.
Tech Stack
Unity OOP Multiplayer Developer
End-to-end experience from concept to hardware deployment, working across diverse hardware and software platforms, from small-scale prototypes to large-scale systems.
Passion
Creativity, Innovation and Security First
Make it right the first time
Future Projection
Lead Unity C# Developer
Lecturer in Unity Development
Inspire the next generation of creative minds
Things I Enjoy Building
- Multiplayer Solutions
- Interactive Experiences
- Collaborative Experiences
- Educational/Training Experiences
- Immersive Experiences
- Entertainment Experiences
Want to see more?
The projects page goes into more detail on specific builds—images, notes, and videos where it makes sense. You can also see companies and collaborations I have worked with.
Let’s build something
If you’d like to discuss a project or idea, or just need an amazing developer to join your team, you can reach out through the contact page.
Go to Contact